Mowed Down
A downloadable game for Windows
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Your lawn mower is OUT OF CONTROL! Don't get MOWED DOWN!
[WASD] - Aim before jumping/Move while in air
[Mouse] - Camera
[R] - Reset
[Spacebar] - Jump
[Escape] - Quit to menu
Level Design/Art - Dustin Nikolich
Programming - Lucas Phillips
Status | In development |
Platforms | Windows |
Author | Leyline Studios |
Genre | Action |
Tags | Fast-Paced, Funny, Life Simulation, Short, Unreal Engine |
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Click download now to get access to the following files:
MowedDown_v1.1.zip 122 MB
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[Reposting from the GMTK Game Jam thread]
Full disclosure, I'm a friend and fan of the devs, and having jammed games before, I'm more interested in calling attention to the unique, positive qualities of this game than giving a review (I will not apply a score for the GMTK Game Jam)! Here are some aspects of Mowed Down which represent some of Leyline Studio's strong points as developers:
1) the mower rotates toward a random (?) destination, drives in a straight line toward the point, then picks a new target on arrival, and
2) the mower will not drive straight through certain obstacles, such as the pool.
With patience and this knowledge, you can leap toward the mower when it approaches a corner, where it needs the most time to rotate to a new point before traveling, and where its options for valid new destinations are most limited. It then becomes apparent that the high speed of the jump meter was not an arbitrary decision, and enables you to finely pick your jump power in the split second you find your tactical moment of opportunity, even more responsively than a power meter decided by player input. The reward of constructing this logic makes earning that perfect landing feel earned, not just a result of chance, and to top it off, the game freezes before the balancing mechanic is put into play, which gives the authentic experience of "I didn't think I'd get this far" via a telegraphed, twitchy-yet-manageable micro-game.
If you enjoyed anything from this bite-sized game, I'd recommend looking into the rest of Leyline Studio's catalog. If there's one thing game jams can demonstrate, it's the instinctual strengths of the developer, latent or realized. If you liked something about this game, I'm certain that quality exists in their published works as well.