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As a disclaimer, I'm an associate to Leyline Studios, and an existing fan of their games.

I really dig this concept, and I'm surprised how playable it remains to be even when your sensory threshold slips away! On your first play, it's an interesting contrast to a lot of runner/parkour-type games, specifically ones which trend toward designs that can be perfected on the first try. The game actively pushes back on that mentality as information is removed, as if to ask, "How well do you actually know this game?" The player is encouraged to take their time getting to know the game first, to make mistakes and slow down.

The more you play, the less of the whole you pay attention to. You narrow your attention onto only the most basic forms (in this case, edges and perpendicular lines), and you trade the diminishing holistic experience of the game for technical optimization. The way the game rendering takes that information away for you at high speeds reflects the delimiting processes of game mastery in a visual way, and it makes me rethink my relationships with the games I'm most familiar with.

And, for those players who find this all as interesting as I do, links are provided to the research undergirding this game design, which I seriously appreciate!

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Yeah!  Glad you enjoy it.  There are definitely some really cool ideas that came out of playing with the visuals.